KoniWorx

KoniWorx

2017+2018

It’s 2017, and I’m primarily focused on creating my first 3D animation reel. I didn’t have much time to draw or work on personal projects outside of school. I mainly sketched in my sketchbooks, but those drawings remain unscanned. I…

2016 (TGA)

I am now at the end of my first year of school, and I’ve been reintroduced to animation through some of my classes. I started leaning into it because people noticed that I had some experience with animation fundamentals from…

2015 (TGA)

I got accepted into The Game Assembly (school)! My life completely turned around for the better after this. That doesn’t mean it was easy, but I finally felt like things were moving upward after a long period of challenges. I…

2014

2014 was a really low point for me, and I didn’t paint much. I mostly drew in my sketchbook, though most of it was just studies and remains unscanned. There isn’t much more to say — we all go through…

2013

Game development became a bigger interest for me in 2013. I realized I could start creating assets for actual games rather than just designing concepts. I wasn’t entirely sure how to approach this since it was all so new to…

2012

Although I started getting some freelance work in 2010, by 2012 I was receiving more commissions, enough to finally tell people that I was actually making some money from it. It definitely wasn’t much, and I struggled a lot. I…

2011

At this time, I focused heavily on creating characters. I still did tons of studies in the mornings, but concept art and illustration were the only career paths on my mind. Animation had completely fallen off my radar. I was…

2010

I studied a lot during this time, and you’ll notice my anatomy improving. The quality of my paintings also got better as I learned more about edge control and values. While they still look a bit muddy, they’re definitely showing…

2009

In 2009, my focus shifted more towards art studies, and my work started taking on a more painterly style as I learned about value, light, and rendering. This is where my style entered a weird, awkward phase that took me…

2008

At 18, I had leveled up quite a bit in skill since 2007. I started experimenting with new techniques in Photoshop and other tools. My style began leaning towards a more animated, cartoony vibe. There will be a few more…