KoniWorx

KoniWorx

CHENSO CLUB

Chenso Club is a game I directed while running the game development studio Pixadome. This was the second game within that team. We were about 10 people at one point working on this! I drew and animated almost everything in…

HAYFEVER

Hayfever was my first commercial indie game. I made it together with my best friend Jonas Ahlmark. We did of course outsource parts of the development to composers and audio designers and so on, but this was very much a…

Graffiti Furniture

When I lived in a small studio apartment in 2021-2022 I didn’t have much space so I bought this loft bed thing. It looked pretty bland so I had my friends and I draw on it. Here’s some of my…

Biography thing

This was discontinued because my other website provider decided to up their prices like crazy. Their platform had an interesting parallax feature which I used to make this biography interesting to look at. I don’t think I’ll ever continue this…

Random Dump

Just a bunch of stuffffffff I have no idea when I made all these things. There might even be duplicates in here from other years.. My guess is anywhere between 2018-2022.

2017+2018

It’s 2017, and I’m primarily focused on creating my first 3D animation reel. I didn’t have much time to draw or work on personal projects outside of school. I mainly sketched in my sketchbooks, but those drawings remain unscanned. I…

2016 (TGA)

I am now at the end of my first year of school, and I’ve been reintroduced to animation through some of my classes. I started leaning into it because people noticed that I had some experience with animation fundamentals from…

2015 (TGA)

I got accepted into The Game Assembly (school)! My life completely turned around for the better after this. That doesn’t mean it was easy, but I finally felt like things were moving upward after a long period of challenges. I…

2014

2014 was a really low point for me, and I didn’t paint much. I mostly drew in my sketchbook, though most of it was just studies and remains unscanned. There isn’t much more to say — we all go through…

2013

Game development became a bigger interest for me in 2013. I realized I could start creating assets for actual games rather than just designing concepts. I wasn’t entirely sure how to approach this since it was all so new to…